- Brian: What are you playing?
- Tim: Tomb Raider 3.
- Brian: She’s drowning.
- Tim: Yeah.
- Brian: Is that the point of the game?
- Tim: Depends what mood you’re in really.
- Brian: What sort of mood are you in then?
- Tim: Well, I got a letter from my ex-girlfriend this morning, 3 months too late, explaining why she dumped me. It was full of ‘you’ll always be special’ and ‘I’ll always love you’ platitudes designed to make me feel better whilst simultaneously appeasing her deep seated sense of guilt for dumping me, running off with a slimy little city boy called Duane and destroying my faith in everything which is good and pure.
- Brian: So it didn’t really work then.
- Tim: No, it made me wanna drown things!
- Spaced, episode “Battles”, series 1, episode 4
Videogames are a relatively new art form, but they are as deserving of discussion as any other. Likewise, videogames do say things about sexuality and gender, and in extreme cases this revolves around rape. Recently, the owners of the Tomb Raider franchise set off controversy when they said they would include a sexual assault in heroine Lara Croft’s background.Things get even dicier when you factor in the interactive nature of videogames, and giving players the opportunity to put their characters in sexual relationships, sometimes non-consensual ones.
Clarisse Thorn and Julian Dibbell have edited and published an anthology (ebook and print) about this thorny area, titled Violation: Rape in Gaming.
Thanks for highlighting the anthology 🙂 FYI, it’s not just an ebook anthology — the paperback copies were delayed though. They’re available now: https://www.createspace.com/4015338